![]() The probability is represented by a number that can be between 0 and 255, so 255 would be ~100%, 128 a fraction more than 50%, and 26 a fraction more than 10%, etc. Each enemy can have up to three drops, and the drops typically have descending probability from the first to the third. I searched around the forum a bit, and couldn't find a topic that was a good fit.Īs long as you don't have a Hunter Rune equipped, the drop is recomputed every time an enemy dies*, until a drop occurs or you run out of enemies. Having cluttered up the Elemental Resistances & Bestiary thread quite enough, I thought I'd start another for this. Best title I could come up with at the moment.
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